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AI Insights · Timothy · July 2022

Top 5 io Games Performance in Netherlands Q2 2022

Explore the performance of the top 5 io games on a unified platform in the Netherlands during Q2 2022, with insights on downloads, revenue, and active users.

Top 5 io Games Performance in Netherlands Q2 2022

The second quarter of 2022 saw notable trends in the performance of the top 5 io games in the Netherlands. Here's a closer look at the weekly downloads, revenue, and active user data for these popular games, based on Sensor Tower's insights.

Agar.io from Miniclip.com had fluctuating weekly downloads, peaking at 2.5K in mid-April before declining to 1.3K by the end of June. The game's weekly revenue saw a steady decline, starting from around $484 in late March and dropping to $213 by the end of Q2. Weekly active users also showed a downward trend, decreasing from 8.5K in April to approximately 6.9K by the end of June.

Little Big Snake by LittleBigSnake, Inc experienced a gradual decline in weekly downloads, starting at 316 in late March and ending at 213 by the end of June. Weekly revenue showed some fluctuations, with a high of $184 in early May and a low of $71 in mid-April. The game's weekly active users saw a slight drop from 1.2K in April to around 1K by the end of the quarter.

Hole.io from Voodoo saw significant variations in weekly downloads, peaking at over 8.1K in early April and then stabilizing around 4.4K by the end of June. Weekly revenue remained relatively steady, averaging around $120 throughout the quarter. The game's weekly active users started at approximately 49.9K in late March and ended at around 31.8K by the end of June.

Snake Rivals - io Snakes Games by Supersolid Ltd had a significant drop in weekly downloads from 986 in late March to 151 by the end of June. Weekly revenue also showed a downward trend, with a peak at $151 in late March and a low of $68 by the end of May. The game's weekly active users decreased from 1.8K in late March to 749 by the end of June.

State.io - Conquer the World by AI Games FZ saw a notable increase in weekly downloads, starting at 4.3K in late March and peaking at 6.1K by the end of May before declining to 2.8K by the end of June. Weekly revenue showed an upward trend, reaching $139 in late May before stabilizing around $94 by the end of June. Weekly active users fluctuated, starting at 19.2K in late March and ending at 15.5K by the end of the quarter.

These insights provide a snapshot of the performance trends for the top 5 io games in the Netherlands during Q2 2022. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022